Attributes are essential for our gameplay but unfortunately, even Lyra does not allow us to create them with BluePrints. We ease the way here using a code generator and can start using Gameplay Attributes within a couple of minutes.
Further tutorials will focus on how to use them and how to couple them with gameplay abilities and effects
Lyra AttributSet Blueprint Usage
Use a code generator to generate your attribute base code
The generator now exposes all relevant functions to Blueprint
Outcome
We have to dive very quickly into C++, but stay true to our Blueprint commitment