An Unreal journey building a game based on Lyra - without C++
Tutorials LinksSince decades, I am a software engineer in the life science industry, working for a global company.
That makes me somewhat proficient in designing extremely large, scalable, well documented and tested solutions while managing large teams of specialists.
And makes me extremely slow to understand the concepts of game development, that mostly follows a pareto-like “good and stable enough” principle, focus on aesthetics and fun and moves the final user acceptance test to a point several years after release - if bugs are fixed at all…
Add to that my poor understanding of C++, so expect from my learnings
I would be helpless without the work of much more knowledgable content creators:
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